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AI Insights · Timothy · July 2024

Top 5 Low Poly Games in Russia Q2 2024: Unified Platform Performance

Discover the performance trends of the top 5 low poly games in Russia for Q2 2024, with insights on downloads, revenue, and active users.

Top 5 Low Poly Games in Russia Q2 2024: Unified Platform Performance

The performance of low poly games in Russia for Q2 2024 showcases intriguing trends across downloads, revenue, and weekly active users. Here’s a detailed look at the top 5 games based on data from Sensor Tower.

Roblox saw notable fluctuations in revenue, beginning the quarter with approximately $224K in the first week of April and experiencing a low of around $161K in the week of April 22. The game ended June with a revenue of about $207K. Downloads peaked at 260K in mid-June, with a significant increase from 185K in early April. Weekly active users rose steadily from 10.4M at the start of April to 11.4M by the end of June.

Idle Lumber Empire - Wood Game showed a remarkable rise in revenue, starting the quarter at $286 and reaching a peak of $4.3K in the week of May 20. Downloads surged from 19K in early April to a high of 163K in mid-May, before tapering off to 65K by the end of June. Weekly active users followed a similar trend, increasing from 25K at the beginning of April to a peak of 281K in mid-May, then declining to 139K by the end of June.

Super Bear Adventure experienced modest revenue fluctuations, starting at $99 in early April and ending at $61 in late June. Downloads were highest in mid-April with 57K but saw a downward trend, closing the quarter at 28K. Weekly active users remained relatively stable, peaking at 179K in mid-April and ending the quarter at 136K.

Idle Office Tycoon-Money game had a varied revenue performance, beginning the quarter with $3.4K and peaking at $5.3K in early June before dropping to $2.2K by the end of June. Downloads started strong at 41K in early April, peaking at 44K in early June, but fell sharply to 10K by the end of June. Weekly active users saw a peak of 254K in early June and dropped to 196K by the end of the quarter.

The Walking Zombie 2: Shooter showed a gradual increase in revenue, starting at $37 in early April and reaching $240 by mid-June. Downloads fluctuated, peaking at 44K in early April and dropping to 15K by the end of June. Weekly active users decreased from 180K at the beginning of April to 93K by the end of June.

These insights are based on data from Sensor Tower, where more detailed information can be found.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024